A downloadable game for Windows
Here you can find the development logs and the latest public Test Build of Handoru Island. It's not a full game yet, so don't try these builds if you just want the complete experience, but you can help me test it to narrow down the requirements, find bugs or just take a look at how it's shaping up. Some things in the builds may, and probably will, not always work or just not be implemented yet...
You can use the Community Forums below to leave feedback. I'll create topics for specific things I'm interested in, but any input is welcomed. You can check the Feedback Guidelines topic to know more.
-- IN DEVELOPMENT --
Uncle Vinny needs your help. His trucking company is in bad shape and he needs you to complete some jobs for him. Drive some of his trucks and vans to deliver trailers, crates and other cargo around the map, while you earn money and XP that will allow you to buy new clothes, vehicles, houses... or just have some fun exploring the open-world island and interacting with its inhabitants.
Handoru Island is still in development and is partially inspired by some of the things I enjoy about games like Euro Truck Simulator 2, the GTA series and other similar open world games (I've always been fascinated by how the cities in those games are created), Tricky Truck... I'm making it on my own using Unity and assets from its store, or similar places, that I modify to my needs and others that I create from scratch, always trying to achieve the look and feel that I've envisioned for the game.
While some of the gameplay elements I want in the game are already implemented and working (although some of them only partially or need more tweaking), the overall design is still open to many changes and additions. There are things I'm testing to see if they fit well in the game or even if I'm able to make them work as I want to. I'll try to write updates about the current state of the game and future milestones in the dev logs and forums below.
-- COMMERCIAL VERSION --
My ultimate goal is releasing a commercial version of the game on Steam (and maybe other sites later on), but only if it reaches a point where I feel like the game deserves asking money for it. In the meantime, I think sharing these public builds here could be a worthwhile experience. Hope you enjoy it.
-- A GAME BY --
- Current build, plans and other projectsDec 01, 2018
- Test build version 0.2.2 now availableOct 26, 2018
- Test build version 0.2.1 now availableOct 17, 2018
- Test build version 0.2.0 now availableOct 05, 2018
- Plans for test version 0.2Sep 04, 2018
- Test build version 0.1.2 now availableJul 12, 2018
- Test build version 0.1.1 now availableJul 05, 2018
- Test build version 0.1.0 now availableJun 29, 2018